Pac-Man game capture
School Project • UQAC

Pac-Man

A recreation of the classic Pac-Man developed as part of our studies.

Découvrir

Preview

A classic revisited

This project is a reproduction of the basic mechanics of Pac-Man. Its development aimed at familiarization with the artificial intelligence creation tools of the Unreal Engine. On the player's side, the goal remains to clear a maze of its pac-dots while avoiding four distinct enemies, each managed by a different AI.

Date
2025
Duration
2 weeks
Engine
Unreal Engine
Platform
PC

Gameplay

Game mechanics

Each ghost is governed by its own targeting algorithm to block the player.

Blinky (Red)

He targets and directly pursues the player's current position.

Build

Playable Demo

The full project is available for download. Feel free to try it out!

Latest version

  • Functional teleportation from one edge of the screen to the other.
  • Implementation of Chase, Scatter, and Frightened phases.
  • Complete management of lives, score, Game Over, and level restart.
Pac-Man Recreated with Unreal Engine | FireStudio